Vino | Wine Tasting Venue

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  • Type: Open Competition

Vino, an architectural competition is to design a wine tasting room. The goal is to set the atmosphere for the experience to follow. The design should reflect the spirit of wine and engage the senses. The aim is to translate the cultural and historic importance of wine into the interiors. It seeks to re-explore the tasting room while maintaining its traditionality.

Fig: 1 – Depictions of Armenian ambassadors bringing the Persian emperor wine (Credits-Phillip Maiwald)

Wine of culture

Systematic drinking of wine almost feels like a religious experience. Though knowing the origins of such an ancient drink is guaranteed to enhance that experience tenfold. From the very first winery found in Armenia to the worldwide evidence of wine being used in spiritual and social aspects, it certainly is much more than just a fermented grape. It is geography and culture in a glass.

It represents tradition, craft, connection, and celebration. Wine has been around for centuries. It has created a strong relationship with culture and environment, and regardless of its history, it is still relevant in the contemporary world. 

In the last decade, this relevance has turned into Tourism. Wine tourism is also known as Enotourism includes the purchase of wine, tasting or consumption, often near or at the source.

It is globally regarded as a traditional, yet dynamic form of alternative tourism.  It forms an essential part of the cultural, social and economic development of the region.

Fig: 2 – Wine tasting (Credits-Kelsey Knight)

Wine-tasting and tourism

Wine tasting is the sensory evaluation of wine. The practice of wine tasting is as ancient as its production. Rulers from the 14th century established formal spaces for this purpose. Since then the tasting room has remained a sacred part of the winery. While professionals have set rules and the basis of wine tasting,  enthusiasts taste it for pleasure or purchase.

Though In today’s fast-paced tourism, people have no time to dedicate an entire day or weekend to wine tasting.

Places are offering collective tasting rooms in one place instead of tasting rooms in between wineries. It does increase public participation and commercial value of the place, but the entire experience of sensing the wine in a special room is lost in between. 

Can architecture retain this lost wine-tasting experience?

Fig: 3 – Vintage Wine tasting room ( Credits- Todd Diemer)

Brief of the competition

Architecture has the power to affect the way people perceive not only spaces but also how they experience beverages and food in those spaces. 

Wine tasting is a serious part of the wine industry, has educated people and made them wine experts, and at the same time, it has attracted amateurs for its ambiance and a sense of gathering. In any way, a wine tasting room marks the celebration of wine. It acts as the space of the past as well as the present.

How can design integrate the traditional as well as contemporary nature of wine in a tasting room?

Brief: The challenge is to design a wine tasting room.

The goal is to set the atmosphere for the experience to follow. The design should reflect the spirit of wine and engage the senses. The aim is to translate the cultural and historic importance of wine into the interiors. It seeks to re-explore the tasting room while maintaining its traditionality.

Fig: 4 – Tarija Winery Bolivia (Credits- Getty Images )

Bolivian breakthrough

Bolivia is mostly known for snow-capped mountains rather than vineyards, but the South American nation is starting to turn heads for award-winning wine. Bolivia’s wine industry is based in the southern city of Tarija, near the southern border with Argentina. 

This region has long produced artisanal wine, as well as the distilled grape-based spirit known as singani, the national drink. Though Bolivia was never in the top-wine industries, like its neighbors Argentina and Chile with an accurate atmosphere for growing grapes. Part of the reason was that Bolivia sits closer to the equator and is dominated by the Amazon jungle and the Andes Mountains.

A breakthrough came when wineries took advantage of the altitude and began planting Tanat

This variety has the resistance to bear intense sunlight of higher altitudes. The grape produces bold and intense wines that won Bolivia a gold medal in a contest.

 

Design objectives

Interiors: Furniture, color palette, flooring, finishes, and lighting.

Site context: Take into account the regional wine culture and tradition.

Display and Integrate: Translate the spirit of wine drinking into the ambiance and services.

The following objectives can be a point of beginning to conceive this design. Participants are free to form their program outline.

 

Site

Location: Tarija, Bolivia 
Area: 524 sq.m
Height Limitations: 6 metres
Coordinates: 21°35’03.9″S 64°39’32.3″W

The history of vineyards in Bolivia dates back to the 16th century. Bolivian wine has a semi-sweet, simple and inexpensive blend with a faithful local customer base. The reputation of the wine has emerged successful in all of South America, making its way among wine-producing giants of Argentina and Chile.

The site is located on the premise of Campos De Solana, an upcoming and famous winery in the region. The tasting room should be designed for traditional wine tasting as well as for passerby enthusiasts.

 

Program outline

The following programmatic outline is the point to begin your design at. You can add more functions and activities in relevance or modify the below design program.

Wine tasting 60%

Tasting counter, Open storage for wine bottles, Storage for sides (cheese, etc), Seating.

Services 20%

Kitchen, Pantry, Reception, Washroom/Toilets, Closed Storage

Other activities 20%

What other activities will your tasting room house do?

 

Additional Resources

This competition contains additional resources that contain a set of files useful to complete the competition submission. This folder is made available on your profile dashboard automatically as soon as you register.

This additional resource folder of this competition contains:

Submission Format files in PSD | AI | InDD,
Guide to Journal Section + Questions,
Site Images,
High-Resolution Site Map, and
CAD file of the Site plan.

 

Submission Requirements

  1. Recommended number of sheets/presentation images/boards:
    3 (Three) of size [2800px x 3500px] in portrait digital format (JPEG only).
  2. Minimum 3 (Three) & No maximum sheet limit. Each image should be less than 15MB. (Do not submit PNG format)
  3. Minimum requisite submission are sheets/boards + Cover image containing:
    1. Site plan
    2. Key concept section x 1
    3. 3D views x 4
    4. Additional cover image of 2000px x 1000px
    5. Write an article/story in the Journal section# of the project (of about 700-1000 words) answering the questions given in the guide pdf you receive in the additional resources.

 

Submission Guidelines

  • Under additional resources, which you will receive after registration, you will be provided with a submission sheets template.
  • Submit JPEG images only.
  • Ensure that the final sheets submitted do not include your name or any other mark of identification.
  • Mention sheet number on the corner of every sheet.
  • All the sheets or images will be viewed on a digital device. e.g. Laptop screen or projector. Uploaded sheets or images will not be physically printed for evaluation. The submission hence should be prepared for digital viewing only.
  • Tip: Remember that your sheets will have to convey your ideas. Try using comprehensive presentation techniques; use images, illustrations, sketches, views, diagrams, text, etc. to express the design fully. For example, use exploded views to discuss multi-leveled conceptual models better.

 

 Eligibility

  • The minimum eligible age for participation is 18 years.
  • The competitions are open worldwide for designers from any discipline.
  • You can participate as an individual or as a team of a maximum of 4 members.
  • All students and professionals can participate in the competitions.
  • For Students: A student is someone who is currently enrolled in a full-time graduate/undergraduate program at a university anywhere in the world on the date of registration. We will need proof of identity upon the result declaration. The proof of identity should clearly state that you were enrolled in the institution at the time of registration. You may also produce a bonafide/authorized certificate from the institution as proof of identity. Students are allowed to involve one mentor/professor/guide in their team provided the mentor has been authorized via a bonafide certificate of the University.
  • All the participants who do not belong to the student category will be considered professionals by default. Ph.D. candidates will also be considered professionals.
  • Institutional access is a program for students only if they are participating in the competition as a group of 20 people and want to submit 5-20 entries together. Institutional access has to be done under the guidance of a mentor/professor.
  • A team with even one professional will be considered as a professional entry.

 

Base Rules

  • You can submit more than one project but they have to be registered separately.
  • Your submission as part of any competition is linked to your UNI user account which stands as your identification. We do not have any identification codes.
  • Hence, your submission sheets should not include any form of identification or personal information such as your names, organization, city, etc.
  • This is a design idea challenge only. There is no built commission/realization associated with the problem.
  • Each competition requires submission of original work. If referring to an existing work like text, theory, images, or ideas, giving due credit is mandatory. Otherwise, it will be counted as plagiarism.
  • The official language of the competitions is English.
  • The registration fee is non-refundable. Therefore, should a participant or team change their mind, refuse or fail to submit an entry after registering, the registration amount will not be refunded. Read the cancellation policy for more information.
  • If there are any changes in competition brief or schedule, they shall be updated on the website.
  • When you register for a competition, you are automatically agreeing to the terms and conditions of UNI.
  • Anybody working with UNI or associated with us are not eligible to participate or receive awards in competitions hosted on UNI. That includes currently working employees at UNI, jury members, community moderators or contract agencies, and their direct relatives.

 

Judging Criteria

The entries will be judged by an international jury of the competition on the following criteria:

Presentation: The fundamental to a good entry is a visual delivery of ideas.

Concept/Idea: Quality of thought and intent in pre-design phase.

Programme/Spaces: How the spaces are conceived along with the programme.

Design Outcome: The final architectural outcome of the solution.

The judging panel can also add other criteria based on their internal discussions – which will be in line with the problem statement. Participants are advised to fulfill above given criteria first in their design. Names of the jury panel will be announced soon.

The decision of the Judges Panel is final, no appeals will be entertained and no further correspondence shall be entered into.

Please note that the jury scores are NOT affected by the number of likes on a project. Every submission is evaluated based on the judging criteria. However, ‘Likes’ play a role in determining the People’s Choice Awards.

 

Schedule:

Registration Deadline: 28 February 2022

Submission Deadline:  1 March 2022

Result Announcements:    28 April 2022

 

For more details visit the website.

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