Videogame architecture

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Posted on: July 3rd, 2022

Videogame architecture

About Competition

Videogame Architecture is one of the Non Architecture “Virtual” competitions.

In this competition, we encourage participants to come up with a visionary concept for a video game Architecture – only 2 drawings, absolute freedom of scale or program. 

Participants are asked to either design a new building or level within the context of an existing videogame or translate their favourite videogame into a real-life building. Make sure you understand the videogame you’re working on and what are the strong logics behind it and turn them into a tool to design your own architecture piece.

Gaming is the birthplace of the Metaverse, and gamers have been driving a revolution in digital experiences – by shaping a whole generation’s relationships to space, buildings, neighbourhoods, and cities. Very often, architects end up working in videogame companies – meaning we have the skills to work in the videogame industry.

As designers, what new perspective can we bring to the industry of videogames? What are the tools that empower designers to create these 3D environments? 

Videogame Architecture aims to answer those questions with a particular focus on the virtual environment. 

About the Organizer

Non Architecture wants to reinvent spatial design by questioning the base, fundaments and conventions of an architect’s work. With an international team and a design community of thousands of people, Non Architecture develops initiatives, mediums, and projects to explore innovative design solutions and experimental collaboration models.

Non Architecture Competitions aims to find unconventional and unexplored design solutions in the field of architecture. From 2016 to 2019, Non Architecture organized a series of 10 competitions pointed at reinventing functional architectural typologies. In 2020, we entered a new phase structured around nine themes, building a Research Ecosystem with the purpose of exploring each theme from different perspectives and multiple competitions. They will all have their focus on tackling the big issues of tomorrow, by seeking non-traditional approaches in the architect’s work.

Competition Website: https://www.nonarchitecture.eu/videogame-architecture/?utm_source=archidiaries&utm_medium=platform&utm_campaign=archidiaries_videogame&utm_content=content

Submission / Key Dates

1 – 31 July 2022 – Special registration period.
1 – 31 August – Early registration period.
1 – 30 September – Regular registration period.
1 – 31 October – Last Minute registration period.
15 October – Submission opens on our website.
31 October – 11.59 PM – Submission closes.
1 – 15 December – Winner announcement.

The timing always refers to Central European Time (CET)

Read More: Open Competition